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Touhou bullet hell
Touhou bullet hell





touhou bullet hell

It would be nice to get the game to international audiences, with fan circles hopefully not limited to sometimes absurdly strict music copyright laws.Touhou or Touhou Project ( Japanese:東方Project) is a series of space shooter bullet hell games developed by a single individual game developer Team Shanghai Alice. You start off with Reimu and Marisa as heroine units, and the beginner missions are there for you to slap together some basic team. Honestly, I’d be playing DanKagu only to play the songs from circles I recognize or find new tracks, the gacha being more or less an after-thought. Clarification on this aspect is much appreciated. I can see there’s a potential problem for so-called “pay to win”, where you might simply steamroll a song by defeating the boss instead of, you know, the rhythm game part.

touhou bullet hell

It’s 3000 currency per pull, where you could reasonably expect 100 per first time song clear. And then you see the SSR emblem rate at 0.4% (!). GACHAĪt 3.6% base rate for SSRs, it’s on the higher side. Heroines can be obtained by exchanging through a shard system, where you get a character’s shards from cards featuring themselves. Besides the “mitama” cards, you also have heroines attached to a party, separate from the cards themselves. You will want to level up, as limit breaking cards have a minimum level requirement. One part of the game has you rebuilding areas of Gensokyo, unlocking stories and other rewards or game systems along the way.

touhou bullet hell

You have these expeditions where you can get materials. I’m not breaking my combo midway just to take a screenshot. There’s also actual bullet hell shooter gameplay, but without knowing the language, I don’t know when it’s supposed to happen. Outside of these phases, there will be less marked notes. I’m led to believe that if you can deplete their health, the song can end early. During this phase, all the notes streaming towards you have these extra detailing on them, and successful taps means you damage the boss. I mentioned that the song can enter boss phases. The wrinkle comes in the “danmaku” part of the game. Incidentally, you can get bonuses three times daily when playing songs. As far as I can tell, those “flames” are only boosters. You can play continuously without worrying about stamina. You can set your timing and speed as is standard. Rhythm game aside, each song has an attribute where some cards perform better at, or also songs where all elements apply. Why is Lunatic the last one…? Regardless, once again, it’s nothing too outlandish. You have five difficulties per song: Easy, Normal, Hard, Extra and Lunatic. For the most part, there’s nothing especially different in how the game looks, so if you’ve played one rhythm game, you probably know what to expect. Follow can set your homescreen to scroll through a selection of cards you have, and tapping them will give you some of their voicelines.







Touhou bullet hell